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Introduction to Animation

Creating Movement with Keyframes

Creating Movement in Animation

Creating movement in animation is a crucial aspect of the craft. One of the best ways to do this is by using keyframes.

What are Keyframes?

Keyframes are specific points in time where an animator sets an object's position, rotation, or scale. By setting keyframes at different points in time, the animator creates a smooth and continuous animation. For example, if an animator wants a ball to bounce across the screen, they would first set a keyframe at the beginning of the animation with the ball on the ground. Then, they would set another keyframe a few frames later with the ball in the air. By setting these two keyframes, the animator has created the first two frames of an animation. The computer then fills in the frames between the keyframes to create a smooth animation.

Creating More Complex Animations

To create more complex animations, animators can set more keyframes. For example, if an animator wants the ball to bounce higher, they would set a keyframe with the ball higher in the air. They could also set keyframes for the ball's rotation, making it spin as it bounces. One of the benefits of using keyframes is that the animator has complete control over the animation. They can set keyframes at any point in time and adjust their position, rotation, or scale as needed. This allows animators to create unique and compelling movements in their animations.

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Animating Characters

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