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Virtual Reality and the Arts

The History of Virtual Reality in Art

Virtual reality as an art medium

Virtual reality (VR) has been used as an art medium since the early 1990s, with artists experimenting with the technology to create immersive installations and experiences.

Early VR Artworks

One of the first VR artworks was created by Michael Naimark in 1990, titled 'Be Now Here'. The installation allowed viewers to experience a virtual world through a head-mounted display (HMD) and a data glove, which they could use to interact with objects in the virtual space.

Another notable VR artwork is Char Davies' 'Osmose', which was created in 1995. The installation allowed visitors to enter a virtual forest and experience a sense of weightlessness and spatial disorientation.

Continued experimentation

Since then, artists have continued to experiment with VR as a medium, exploring its potential to create immersive experiences and challenge our perceptions of reality. For example, artist Laurie Anderson created a VR installation in 2017 titled 'Chalkroom', which allows visitors to explore a virtual world made entirely of words and drawings.

Overall, VR has become an important tool for artists, allowing them to create unique and immersive experiences that challenge our perceptions of reality and provide new ways of experiencing art.

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Types of Virtual Reality Art Installations

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