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The Science of VR Sickness

Technologies for Reducing VR Sickness

Challenges facing VR developers

One of the biggest challenges facing VR developers is how to make experiences comfortable for users. While there is no single solution to VR sickness, there are a variety of technologies that can help reduce the likelihood of users experiencing discomfort.

Technologies to reduce VR sickness

  • High frame rate: ideally at least 90 frames per second
  • Foveated rendering: reduces the detail of objects outside of the user's current field of view

Solutions for motion sickness

  • Redirection: subtly changes the user's perspective to reduce the feeling of motion
  • Virtual nose or cockpit: provides a frame of reference for the user's movements

Comfort settings

Developers can use a variety of comfort settings to allow users to adjust the experience to their preferences. These can include options to:

  • Reduce or eliminate head bobbing
  • Adjust the field of view
  • Change the intensity of visual effects

Overall, there are many different technologies and techniques that can help reduce VR sickness, but the best approach will depend on the specific experience and the needs of the users.

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Designing for Comfort in VR

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Research on VR Sickness

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